tag guidelines (Version 27)

General Tagging Guidelines

  • gifs should have an artist and show name tagged.
    • Names should be in western order. [First-name Last-name] - use Google or ANN if you are not sure.
    • place 'art:' infront of an artist's name to convert it to a yellow artist tag.
      • eg: art:yutaka_nakamura
    • place 'copy:' infront of a show name to convert it to a purple copyright tag.
      • eg: copy:macross_plus
    • Tags can't have spaces, use underscores '_' instead.
    • Use artist_unknown & source_unknown if you are not sure.
    • The site supports apng as well so tag ALL gifs/apngs as animated.
  • Try an identify at least one major element of the animation in the gif and tag accordingly, some examples are: effects, mecha, background_animation and so forth.
  • Specify the episode number or movie name in the source text box.
    • If it was uploaded online, on a blog or on twitter, use the link as the source instead.
  • Still images and illustrations are welcome. Just tag them accordingly.
  • When making gifs, try not to
    • Use Youtube or other low quality footage
    • Footage with subtitles
    • Use the wrong aspect ratios, keep it as 4:3, 16:9 or whatever the original was.
    • If you do, geso will ban you :).

Commonly Used Tags

Artist

Copyright

  • Use whatever name is in common use.

General

  • General tags cover elements that describe the contents of a gif or picture. Try be a little reserved and only describe the major elements in a gif, not everything has to be tagged.
  • animated - Use this on all gifs uploaded. The site supports apng as well so tag those too.
  • illustration - A still drawing done by an animator.
  • web - Used to denote animation (or drawing) that was uploaded online, on an animator's blog, twitter, website or other online resource.
  • western - Since this website is mainly for Japanese animation, use this for animation not drawn by a Japanese animator, of either American or European origin. However if it is a western cartoon, but had a Japanese animator work on it, then do no use the western tag.
  • fighting - Hand to hand or other forms of combat.
  • dancing - Characters dancing.
  • running - Showing characters running or a run cycle.
  • sports - Scenes of sporting activity such as basketball, baseball, soccer, football, racing, horse racing etc..
  • henshin - Scenes showing transformation sequences, often stock footage. Mainly for magical girl shows, but other kinds are also accepted.
  • creatures - Tag for any kind of creature. Demons, monsters, aliens, yokai etc...
    • animals - If you have a real world animal, then use this.
  • fabric - Any any use of good cloth or fabric animation.
  • morphing - Objects people & changing and transforming. Take post #546 for example.
  • mecha - Giant robotic mecha like Gundam.
    • gattai - Combination sequences for mecha.
  • vehicle - For real world vehicles like cars, bikes, helicopters, planes, boats etc..
  • effects - This tag encompasses all the different forms of effect animation. Here are the specific tags in use:
    • explosions - Any kind of extravagant explosion.
    • smoke - Any kind of smoke effect, can also use for things that are similar like steam or clouds.
    • liquid - For water, blood or other liquid substances.
    • debris - Chunks of earth, buildings, metal etc..
    • fire - Fire and flames.
    • missiles - When you see missiles being fired.
    • beams - Lasers and energy beams also fall under this catgory.
  • walk cycle
  • smears
  • screencap
  • impact frames
  • flipbook
  • genga - Pure Key Animation.
  • presumed - Use when you know with reasonable accuracy that it might be by particular animator. Also use if the Sakuga@wiki uses (憶測) or (推測), which mean guess/speculation. If you ever get confirmation, leave a note in the reply box where you found it.

Terminology

This section is for terms and phrases that are commonly used by (Japanese) sakuga fans to describe certain types of cuts or elements of a cut. Most of them are translated terms from Japanese.

Updated by Kraker2k about 10 years ago