Date Dec 6, 2014 User noots_ Rating Safe Score 0
Could be Nozomu Abe, but I can't say for sure.
The face at 0:04 almost reminds me of Hirotoshi Takaya but I don't think he worked on this show.
 
 
 
I was squeezing my mind trying to remember who did this and this http://sakuga.yshi.org/post/show/11592/
It's the work of Kan Ogawa
His first name is "Tamotsu", not "Kan".
ponkts said:
His first name is "Tamotsu", not "Kan".
https://twitter.com/ogawa_kan <- Isn't this his twitter? Or is that someone else?
Kraker2k said:
https://twitter.com/ogawa_kan <- Isn't this his twitter? Or is that someone else?
No, it isn't. His twitter with weeds(wwwwwww) is difficult for me to read as usual. lol
But Kan is not his real name. According to sakuga@wiki http://www18.atwiki.jp/sakuga/pages/391.html Tamotsu is right.

Kan is the one-syllable word, whereas Tamotsu is the three-syllable word in Japanese. So, Kan is easier to call for us. It's like a nickname. Btw, his name is unusual in Japan. I didn't know how to call it at first.
Interesting, thanks for clearing it up!
(His wwwww spam is crazy!)
 
Date Dec 2, 2014 User Tsuka Rating Safe Score 62
Opening by Wolfsmoke Studio (Kung Fu Cooking Girls, Batman of Shanghai) for Catsuka tv show on Nolife channel.
http://www.catsuka.com/nolife/habillage/
 
Date Dec 2, 2014 User Tsuka Rating Safe Score 62
Ident by Studio La Cachette (Kairos) for Catsuka tv show on Nolife channel.
http://www.catsuka.com/nolife/habillage/
 
Date Jun 8, 2014 User dragonhunteriv Rating Safe Score 261
 
I believe this is ryu nakayama's cut
Pure over the top sakugaservice. I think I counted 9 impacts in this scene. Good that the animator didn't use any flashy impact frames, that was refreshing.
Remember Ryu saying he wasn't feeling too when he working was on Tsuki, so his cuts wasn't as good as he wanted them to be
 
Date Nov 6, 2014 User SakugaDaichi Rating Safe Score 5 Hidden 6
Anihunter said:
I wouldn't be surprised if that was their intention from the get go. Though even if it was, it failed to convey that point.
Jay Oliva directed DC fair tends to always have decent direction even if the animation is iffy. Ethan Spaulding's DC work so far i think has only been co-direction on this movie and direction on Son of Batman which was aweful on the story and animation front. Not to be too harsh on the guy but it wouldn't surprise me if he was more in charge here than Oliva was.
SakugaDaichi said:
Jay Oliva directed DC fair tends to always have decent direction even if the animation is iffy. Ethan Spaulding's DC work so far i think has only been co-direction on this movie and direction on Son of Batman which was aweful on the story and animation front. Not to be too harsh on the guy but it wouldn't surprise me if he was more in charge here than Oliva was.
Seems likely that might have been the case. I mean the rest of the film has decent (though not really booru-worthy) animation like some of the other films. But this scene sticks out like a sore thumb.

Sometimes fluidity is less important than timing, I guess.
This looks like a great example of bad full animation. I think I'll take some well done limited animation over this.
neshru said:
This looks like a great example of bad full animation. I think I'll take some well done limited animation over this.
It's cool how composition and perspective can make a huge impact on animation. I should really study those fundamentals sometime.
Just to throw in here, it does look very dull. The fact that it loops makes it feel like these two have been doing this forever and are sick of it. I think it always helps to first animate the aggressor as he attacks, that way you can focus more on the killer's intent, then animate the person evading the moves with a stronger foundation to build on. This can be complicated with counter-attacks but easy if you split up right.
RolandToke said:
Just to throw in here, it does look very dull. The fact that it loops makes it feel like these two have been doing this forever and are sick of it. I think it always helps to first animate the aggressor as he attacks, that way you can focus more on the killer's intent, then animate the person evading the moves with a stronger foundation to build on. This can be complicated with counter-attacks but easy if you split up right.
I can definitely see it now that you mention it. I can't tell if that's slightly amusing, very sad, or both.
 
Date Nov 30, 2014 User Lusama Rating Safe Score 0
That's some weaksauce Tanaka scene. This doesn't really have that Tanaka feel he shows in his better scenes.