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- Source: www.youtube.com/watc...
- Id: 34874
- Posted: almost 7 years ago by Knowzen
- Size: 684x480
- Framerate: 30.0
- Rating: Safe
- Score: 126
- Favorited by: silverview, Nismogo, SpaRkofFiRe, RadiumFusion, AGreenJumper, ken, Etarded, Kmeuh, SoapSuddz, neptune432, Simdiggie, Gem, xiaoming, Theolebrave, WackySwacky, Pablo, breontew, Mobi, Jarmel, thegrx, SakugaDaichi, Raebo123, PLasmaghost, Alphard, SakugAndrew, potatograb, TheManyMadMasks, HachiKirra, VulgerJacket, Himynameischair, FierceAlchemist, Muk, RoniePeterson, simple-minded, relyat08, Xoreze, Alexanderthelame (31 more)
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relyat08
almost 7 years agogrognarg
almost 7 years agocharacter animation - bad in general but particularly that hamster in Diana's vest at the end
Bloodystar
almost 7 years agoihhh
almost 7 years agoBloodystar
almost 7 years agoneptune432
almost 7 years agoihhh
almost 7 years agoihhh
almost 7 years agoMegamans
almost 7 years agoI would like to ask this ihhh and grognarg person to show some of thier works and see what others have to say about them.
Megamans
almost 7 years agokViN
almost 7 years agoHitorio
almost 7 years agoThe background inaccuracies grognarg pointed - relatively easy fixes, not some gaping fundamental hole. ihh talked like this animation subject was out of gokujou's league or something. I don't think so. :P
For background animation, btw, this /is/ relatively simple (a zoom out with all the buildings disappearing into one vanishing point; clearly riding perspective lines like a rail). More complex would be, say... rotational shit or a camera that consistently strafes or elevates. I think his successes here massively overshadow his errors and, it seems to me that he successfully communicated what his art was created to communicate. That dialogue character animation at the end probably contained a small amount of his "mental budget" energy allocation - just made to wrap things up with a bit of storytelling.
grognarg
almost 7 years agoYou bring up a good point. Judgment of a work's animation does not constitute a judgment of the work entire. A work can have unsuccessful animation and still be successful. However, I happen to be talking about the animation.
Hitorio
almost 7 years agoExample: Hey, Yutapon made Maka's legs inconsistent in Soul Eater #1 while she was parrying Jack. Or... in Sword of the Stranger, he sparsely keyed Rarou's flip across the beam, so the inbetweener made the flip look wonky. These are basic things key animators are taught to execute successfully, and they are easy to do if your primary focus were on them. I wouldn't tell him: hey, don't do actions scenes again because you messed up something so easy. He fucking killed it. The nature of the workflow is that, in order to get your work done, you must "budget" your focus to make sure the scene has the elements it needs while not wasting time correcting all inevitable imperfections. They are everywhere - down to the precision of a stroke.
Check out Gokujou's other animations. Like this one. https://twitter.com/AtelierGokujou/status/840327664929923072 He /knows/ backgrounds move slower than foregrounds in these situations. :P
EDIT: I'm guessing the overlapping vanishing point thing is to emulate the type of effects retro animations used to have. Like in Dragon Ball with Goku flying his numbus through a valley and you see both rocks intersecting.
Yes; I'm also talking about the animation. To be more clear on what I mean, I'm referring to how, fundamentally, 100% of artistic efforts is meant to convey [information/sensation/an experience] to a viewer. This core quality also trickles down to animation as a stand-alone art form. If the goal of someone's animation is to impart X sensation, and his animation conveys the visual information that gives the viewer X sensation, it is successful animation regardless of things like (for example) continuity errors, perspective inconsistencies, anatomic inaccuracies, etc.
Depends on what Gokujou set out to do here. If his core intent was to create a sensation of flying - the rest of the animation just being an instrument to bring that about, I'd say he succeeded. If his core intent was to nail perspective dynamics, then I'd say that he fell short in some areas. No one sets out to get things wrong, of course. It's just that success is relative to what you're aiming for.
I apologize for the progressively longer posts; I'll tone it down.
neptune432
almost 7 years ago