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Since it's a fan animation, we're not supposed to put the source title in the tags.
background animation - far away buildings move faster than close buildings? right wall disappears after a few feet in some parts
character animation - bad in general but particularly that hamster in Diana's vest at the end
grognarg said:
background animation - far away buildings move faster than close buildings? right wall disappears after a few feet in some parts
character animation - bad in general but particularly that hamster in Diana's vest at the end
It's a fan animation by someone who is still learning animation. It's really impressive for an amateur animator.
Bloodystar said:
It's a fan animation by someone who is still learning animation. It's really impressive for an amateur animator.
He could have just traced over a 3d model like Paul Johnson did. His limited skills are not an excuse.
ihhh said:

He could have just traced over a 3d model like Paul Johnson did. His limited skills are not an excuse.
... What's wrong with you?
ihhh said:

He could have just traced over a 3d model like Paul Johnson did. His limited skills are not an excuse.
Maybe they were trying to learn how to animate a background without rotoscope, or they just didn't know anything about 3D modeling?
Bloodystar said:
... What's wrong with you?
what do you mean?
neptune432 said:
Maybe they were trying to learn how to animate a background without rotoscope, or they just didn't know anything about 3D modeling?
If that's the case, why attempt something so complex? It's always best to start out simple and work your way up from there.
some people here dont know how to appreciate an Epic work,theres something called as Constructive Criticism if you cant do that you dont have any right to call anothers work bad or say he just shouldnt do it,unless u yourself are good at Animating.
I would like to ask this ihhh and grognarg person to show some of thier works and see what others have to say about them.
Atelier Gokujou Animation Epic work you have done keep up the Anime spirit and go forth in life to achieve greatness.
No, people don't have to show off their work before providing criticism. That said, I won't tolerate people who come into the comments section to simply act like assholes. You can do anywhere else on the internet but that isn't the kind of environment we want here.
I think atelier gokujou neatly chewed what he bit off. :)

The background inaccuracies grognarg pointed - relatively easy fixes, not some gaping fundamental hole. ihh talked like this animation subject was out of gokujou's league or something. I don't think so. :P
For background animation, btw, this /is/ relatively simple (a zoom out with all the buildings disappearing into one vanishing point; clearly riding perspective lines like a rail). More complex would be, say... rotational shit or a camera that consistently strafes or elevates. I think his successes here massively overshadow his errors and, it seems to me that he successfully communicated what his art was created to communicate. That dialogue character animation at the end probably contained a small amount of his "mental budget" energy allocation - just made to wrap things up with a bit of storytelling.
Hitorio said:
(...)
The background inaccuracies grognarg pointed - relatively easy fixes, not some gaping fundamental hole.
(...)
For background animation, btw, this is relatively simple(...)
You're not helping him... that just means he messed up on something that's easy and simple. On the parts I mentioned where the walls disappear, he actually has two different, overlapping vanishing points. That doesn't make any sense in this situation. It means those walls are intersecting. And have you ever heard of someone who doesn't know that distant objects move more slowly? If that doesn't indicate a "gaping fundamental hole," then I don't know what does.

it seems to me that he successfully communicated what his art was created to communicate.
You bring up a good point. Judgment of a work's animation does not constitute a judgment of the work entire. A work can have unsuccessful animation and still be successful. However, I happen to be talking about the animation.
grognarg said:
[Your first message]
I can see why you'd say that, but the animation process doesn't function along this line of thinking. If you animate or observe another animator of any range of technical proficiency (or comic artist - what have you), you will find that "easy" mistakes are abundant, and you could dig infinitely deep for them in any work.
Example: Hey, Yutapon made Maka's legs inconsistent in Soul Eater #1 while she was parrying Jack. Or... in Sword of the Stranger, he sparsely keyed Rarou's flip across the beam, so the inbetweener made the flip look wonky. These are basic things key animators are taught to execute successfully, and they are easy to do if your primary focus were on them. I wouldn't tell him: hey, don't do actions scenes again because you messed up something so easy. He fucking killed it. The nature of the workflow is that, in order to get your work done, you must "budget" your focus to make sure the scene has the elements it needs while not wasting time correcting all inevitable imperfections. They are everywhere - down to the precision of a stroke.
Check out Gokujou's other animations. Like this one. https://twitter.com/AtelierGokujou/status/840327664929923072 He /knows/ backgrounds move slower than foregrounds in these situations. :P
EDIT: I'm guessing the overlapping vanishing point thing is to emulate the type of effects retro animations used to have. Like in Dragon Ball with Goku flying his numbus through a valley and you see both rocks intersecting.

grognarg said:
[Your second message]
Yes; I'm also talking about the animation. To be more clear on what I mean, I'm referring to how, fundamentally, 100% of artistic efforts is meant to convey [information/sensation/an experience] to a viewer. This core quality also trickles down to animation as a stand-alone art form. If the goal of someone's animation is to impart X sensation, and his animation conveys the visual information that gives the viewer X sensation, it is successful animation regardless of things like (for example) continuity errors, perspective inconsistencies, anatomic inaccuracies, etc.
Depends on what Gokujou set out to do here. If his core intent was to create a sensation of flying - the rest of the animation just being an instrument to bring that about, I'd say he succeeded. If his core intent was to nail perspective dynamics, then I'd say that he fell short in some areas. No one sets out to get things wrong, of course. It's just that success is relative to what you're aiming for.

I apologize for the progressively longer posts; I'll tone it down.
ihhh said:
If that's the case, why attempt something so complex? It's always best to start out simple and work your way up from there.
Fair, but it looks like this animator can handle complexity in some form, so maybe they just wanted to jump in and figure it out later. It's not a perfect way of doing things, but I've seen plenty of animators attempt something new and then realize what they did wrong later. That's just how you learn in general, actually. I'm also willing to give it a pass because this isn't for a professional project, this is a fan animation. I feel like you kinda forgot that when you said stuff like "his limited skills are not an excuse."