このユーザー名は存在しません。新しいアカウントを作成したい場合は、ちょうどあなたのパスワードを確認してログインします。
このユーザー名は存在しています。新しいアカウントを作成する場合は、別の名前を選択してください。
あなたのプロファイルのあなたのプロファイルを入力してください。新しいパスワードを含んだEメールを受け取ることでしょう。
あなたのプロファイルにEメールアドレスを持たないので、あなたのパスワードをリセットすることはできません。
Password reset. Check your email in a few minutes
そのアカウントは存在しません。
指定されたEメールアドレスはこのアカウントで登録されていません。
このメールアドレスへの配信に失敗しました。
Pure over the top sakugaservice. I think I counted 9 impacts in this scene. Good that the animator didn't use any flashy impact frames, that was refreshing.
Anihunter said: I wouldn't be surprised if that was their intention from the get go. Though even if it was, it failed to convey that point.
Jay Oliva directed DC fair tends to always have decent direction even if the animation is iffy. Ethan Spaulding's DC work so far i think has only been co-direction on this movie and direction on Son of Batman which was aweful on the story and animation front. Not to be too harsh on the guy but it wouldn't surprise me if he was more in charge here than Oliva was.
SakugaDaichi said: Jay Oliva directed DC fair tends to always have decent direction even if the animation is iffy. Ethan Spaulding's DC work so far i think has only been co-direction on this movie and direction on Son of Batman which was aweful on the story and animation front. Not to be too harsh on the guy but it wouldn't surprise me if he was more in charge here than Oliva was.
Seems likely that might have been the case. I mean the rest of the film has decent (though not really booru-worthy) animation like some of the other films. But this scene sticks out like a sore thumb.
Sometimes fluidity is less important than timing, I guess.
Just to throw in here, it does look very dull. The fact that it loops makes it feel like these two have been doing this forever and are sick of it. I think it always helps to first animate the aggressor as he attacks, that way you can focus more on the killer's intent, then animate the person evading the moves with a stronger foundation to build on. This can be complicated with counter-attacks but easy if you split up right.
RolandToke said: Just to throw in here, it does look very dull. The fact that it loops makes it feel like these two have been doing this forever and are sick of it. I think it always helps to first animate the aggressor as he attacks, that way you can focus more on the killer's intent, then animate the person evading the moves with a stronger foundation to build on. This can be complicated with counter-attacks but easy if you split up right.
I can definitely see it now that you mention it. I can't tell if that's slightly amusing, very sad, or both.
Tsuka
9年以上前http://www.catsuka.com/nolife/habillage/
Tsuka
9年以上前http://www.catsuka.com/nolife/habillage/
jijasddd
9年以上前Animeblue
9年以上前sakugaku
9年以上前Animeblue
9年以上前SakugaDaichi
9年以上前Anihunter
9年以上前Sometimes fluidity is less important than timing, I guess.
neshru
9年以上前JanEstra
9年以上前RolandToke
9年以上前Anihunter
9年以上前Haohmaru
9年以上前paeses
9年以上前paeses
9年以上前Kraker2k
9年以上前kViN
9年以上前liborek3
9年以上前paeses
9年以上前