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No, it isn't. His twitter with weeds(wwwwwww) is difficult for me to read as usual. lol But Kan is not his real name. According to sakuga@wiki http://www18.atwiki.jp/sakuga/pages/391.html Tamotsu is right.
Kan is the one-syllable word, whereas Tamotsu is the three-syllable word in Japanese. So, Kan is easier to call for us. It's like a nickname. Btw, his name is unusual in Japan. I didn't know how to call it at first.
Pure over the top sakugaservice. I think I counted 9 impacts in this scene. Good that the animator didn't use any flashy impact frames, that was refreshing.
Anihunter said: I wouldn't be surprised if that was their intention from the get go. Though even if it was, it failed to convey that point.
Jay Oliva directed DC fair tends to always have decent direction even if the animation is iffy. Ethan Spaulding's DC work so far i think has only been co-direction on this movie and direction on Son of Batman which was aweful on the story and animation front. Not to be too harsh on the guy but it wouldn't surprise me if he was more in charge here than Oliva was.
SakugaDaichi said: Jay Oliva directed DC fair tends to always have decent direction even if the animation is iffy. Ethan Spaulding's DC work so far i think has only been co-direction on this movie and direction on Son of Batman which was aweful on the story and animation front. Not to be too harsh on the guy but it wouldn't surprise me if he was more in charge here than Oliva was.
Seems likely that might have been the case. I mean the rest of the film has decent (though not really booru-worthy) animation like some of the other films. But this scene sticks out like a sore thumb.
Sometimes fluidity is less important than timing, I guess.
Just to throw in here, it does look very dull. The fact that it loops makes it feel like these two have been doing this forever and are sick of it. I think it always helps to first animate the aggressor as he attacks, that way you can focus more on the killer's intent, then animate the person evading the moves with a stronger foundation to build on. This can be complicated with counter-attacks but easy if you split up right.
RolandToke said: Just to throw in here, it does look very dull. The fact that it loops makes it feel like these two have been doing this forever and are sick of it. I think it always helps to first animate the aggressor as he attacks, that way you can focus more on the killer's intent, then animate the person evading the moves with a stronger foundation to build on. This can be complicated with counter-attacks but easy if you split up right.
I can definitely see it now that you mention it. I can't tell if that's slightly amusing, very sad, or both.
noots
over 9 years agoKraker2k
over 9 years agogreenblueclouds
over 9 years agojijasddd
over 9 years agoamazing!
paeses
over 9 years agoIt's the work of Kan Ogawa
ponkts
over 9 years agoKraker2k
over 9 years agoponkts
over 9 years agoBut Kan is not his real name. According to sakuga@wiki http://www18.atwiki.jp/sakuga/pages/391.html Tamotsu is right.
Kan is the one-syllable word, whereas Tamotsu is the three-syllable word in Japanese. So, Kan is easier to call for us. It's like a nickname. Btw, his name is unusual in Japan. I didn't know how to call it at first.
Kraker2k
over 9 years ago(His wwwww spam is crazy!)
Tsuka
over 9 years agohttp://www.catsuka.com/nolife/habillage/
Tsuka
over 9 years agohttp://www.catsuka.com/nolife/habillage/
jijasddd
over 9 years agoAnimeblue
over 9 years agosakugaku
over 9 years agoAnimeblue
over 9 years agoSakugaDaichi
over 9 years agoAnihunter
over 9 years agoSometimes fluidity is less important than timing, I guess.
neshru
over 9 years agoJanEstra
over 9 years agoRolandToke
over 9 years agoAnihunter
over 9 years agoHaohmaru
over 9 years ago